This +3 sai grants its wielder a +2 luck bonus on Initiative rolls. death effects, paralysis, stun, disease and the effects of Targeted Bomb Admixture extract. Monk is a class in Pathfinder: Kingmaker. Confirms all crits against evil enemies. Prerequisite: Dex 15. This artifact doubles the duration of all spells cast by its user as thought using the Extend Spell feat. Shock arrows deal an additional 1d6 electricity damage, The owner of this quiver can use it to shoot 20 frost speed arrows or bolts per day. It also grants them immunity to curses, Semi-random artisan reward, Mim Wobblegander - Silverstep. Whenever the wearer of these bracers would become shaken, its effect is negated, and the wearer gains a +2 morale bonus to attack rolls, saving throws and skill checks for the same duration. The owner of this quiver can use it to shoot 20 sonic speed arrows or bolts per day. Pathfinder: Kingmaker Walkthrough and Guide, Pathfinder: Kingmaker – Unique Items: Weapons, Armour, Shields, Belts, Boots, Gloves, Helmets, Bracers, Cloaks, Amulets, and Rings, convinced her to renounce Urgathoa and spare her daughter, Chest in Castle of Knives. If one of the wearer's allies falls unconscious from damage, the wearer takes a -2 penalty on attack rolls and skill checks for as long as they are farther than 10 feet away from the fallen ally. Their melee attacks deal 2d6 sneak attack damage. ; This quality also exist among the Exotic and Martial weapon proficiencies. Double-bladed sword's secondary attack automatically counts as a light weapon. The game is similar to classic RPG games such as Baldur's Gate and Neverwinter Nights. Good chars only, Chest behind the sun/moon puzzle, Dwarven Ruins/Trobold bottom floor, +3 Wisdom; cast Angelic Aspect once a day as a 9th level wizard, Negative Energy Resistance 30, Fire, Cold, Electricity, Acid resistance 10, cast Searing Light once a day as a 5th level cleric, +8 enhancement bonus to Strength and increases their movement speed by 20, Semi-random artisan reward, Dragn - South Narlmarches Mastercraft Item, +5 competence bonus to Trickery checks +3 resistance bonus to Reflex saving throws. +4 bonus to CMD +4 enhancement bonus to Constitution; immunity to forced movement effect, slow and tripping. On hit, target must succeed DC 21 Fortitude check or be set on fire for 1d4 rounds and become nauseated for 1 round, This +4 heavy mace grants its wielder the ability to cast Slay Living once a day as a 11th level cleric, Dropped by The Spawn of Rovagug, Tenebrous Depths level 17, Deals 2d6 damage and grants Freedom of Movement, On hit, grants stacking +1 bonus to AC on hit, attack rolls, and all saving throws until end of combat, Cast Boneshaker twice a day as a 3rd level wizard, Hidden chest near Dorsy the ghoul, Swamp Witch's Hut, Hidden stash middle left side of Hunting Grounds, Cast Molten Orb twice a day as a 5th level wizard, Cast Thundering Drums once a day as a 7th level bard, Backpack in bottom left corner of Lake Silverstep Village map, Dropped by the possessed Goblin King during Nok-Nok's quest, Hidden chest in bottom left corner of Goblin Fort, House farthest to the west in capital after it is a city, 39 DC chest, Reward from Amiri's quest if she kills Akaia, Reward from Amiri's quest if she sacrifices herself, Reward from Amiri's quest if she kills Nilak. When wielding a light weapon or any other weapon that can be used with Weapon Finesse, you can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. Benefit: Your penalties on attack rolls for fighting with two weapons are reduced. You need to take the two weapon fighting feat (and improved shield bash if you want to dual wield weapon and shield). Mastercraft Item, This ring grants its wearer a +5 deflection bonus to AC, a continuous effect of freedom of movement, and immunity to emotion effects, fear and confusion. Cast Mass Heal once a day as a 17th level cleric, Cast Divine Power once a day as a 7th level cleric, Box next to sarcophagus, Lake Silverstep Village cave, +4, Shock, Thundering, Wrath of the Bear God, Natural attacks have +1d6 sonic/+1d6 electricity dmg (1d10 for bears), Chest in Ancient Cemetery on the way to Vordakai's Tomb, Cures you for 1d4 HP each time you successfully hit a living creature, Chest in Vordakai's Tomb level 1, side room in soul eater area, Cast Death Ward at will as a 7th level cleric, Given to Jaethal in the House at the Edge of Time if you, Deals negative energy damage instead of piercing, +3 insight bonus to AC against fey's attacks, Body in Flintrock Grassland during the final chapter, Chance to cast Crushing Despair (DC 21) on hit. ... A subreddit for all things involving Pathfinder Kingmaker made by Owlcat Games. Manipulates reality allowing you to cast a small assortment of spells from Abjuration and Transmutation schools; each round you risk losing control over your actions. Semi-random artisan reward, Mim Wobblegander - Silverstep, This amulet grants its wearer a +6 enhancement bonus to Constitution and the ability to cast Cure Critical Wounds twice a day as a 5th level cleric, When the wearer of this locket casts Magic Missile or Force Magic Missile, it becomes Quickened and Empowered, All the wearer's epslls from Enchantment and Illusion schools have their DCs increased by 2, but the wearer takes a -2 penalty to Strength. +5 luck bonus to Stealth checks, cast Invisibility twice a day as a 5th level wizard, Issili, House at the Edge of Time/ Camp at the Capital Gates, +2 Dexterity, cast Summon Medium Air Elemental once a day as a 7th level wizard. Made from all 10 Shards of a Knight's Bracers, Storyteller Relic. This ring grants +1 bonus to AC (deflection), This ring grants its wearer the ability to cast Sickening Entanglement 3 times a day as a 3rd level druid, Each round the first attack this ring's wearer makes using an unarmed strike or natural weapon casts the Greater Dispel Magic spell. It can only be worn by neutral characters, This ring grants its wearer a +5 resistance bonus to all saving throws, a +5 deflection bonus to AC, spell resistance 24 and DR 2/-, Dropped by The Spawn of Rovagug, Tenebrous Depths level 17. +5 morale bonus on Athletics checks, and the ability to cast Inflict Critical Wounds 3 times a day as a 7th level cleric, Cast Searing Light twice a day as a 8th level cleric, Chance to cast either Slay Living, Confusion or Crushing Despair on crit, In the well in Oleg's Trading post in the final chapter, On hit, dazzles the target for 1d4 rounds, and has a chance to cast Blindness on it (DC 21 Fortitude negates), Appears in throne room chest at some point (Trade with the Outer Planes project? ), Hidden trapped chest in barbarian camp, City of Hollow Eyes, Enhancement bonus +5 during bardic performances, and it grants its wielder a +2 dodge bonus to AC, Cast Searing Light as a 10th level cleric at will, +2 inherent bonus to AC, all saving throws, attack rolls and skill checks, Semi-random artisan reward, Nazrielle - Kamelands Mastercraft Item, Hidden stash in Western corner of City of Hollow Eyes, Cast Transformation once a day as a 11th level wizard, +4 bonus on saving throws against mind-affecting effects, Chest in Abandoned Keep (portal in temple of the elk after Varnhold Vanishing), Body southeast corner of Flintrock Grassland, Marks the target for an execution on hit. 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